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Moddable Games Tools

games.moddable.tools/moddable-games-tools
15 tools for chess variant analysis, hex map generation, and board game utilities
healthy
status
85
tools exposed
2046ms
connect latency
aafe1a4ef6b0
schema fingerprint

Tools (85)

chess_generate_puzzle
Get a random chess puzzle from the pool. Filter by difficulty or theme.
chess_list_puzzle_types
List available puzzle variants and themes from the puzzle pool
chess_list_variants
[DEPRECATED — use play_list_variants] List chess variants. Removal: v1.0.0.
chess_get_legal_moves
[DEPRECATED — use play_create_game + play_get_moves] Get legal moves for a chess position. Removal: v1.0.0.
chess_analyze_position
[DEPRECATED — use play_suggest_move] Analyse a chess position. Removal: v1.0.0.
chess_make_move
[DEPRECATED — use play_apply_move] Apply a move to a chess game. Removal: v1.0.0.
chess_validate_move
[DEPRECATED — use play_validate_move] Check if a chess move is legal. Removal: v1.0.0.
chess_get_status
[DEPRECATED — use play_check_status] Get chess game status. Removal: v1.0.0.
chess_render_svg
[DEPRECATED — use play_render_board] Render a chess position as SVG. Removal: v1.0.0.
chess_make_moves
[DEPRECATED — use play_make_moves] Apply a sequence of chess moves. Removal: v1.0.0.
chess_get_opening_book
[REMOVED — engine#98] Opening book resolution is broken in Worker context. No replacement.
hex_list_games
List all available hex map game types with configuration options
hex_generate_map
Generate a hex map for a specific game and player count
hex_export_svg
Generate a hex map and export as SVG
hex_get_info
Get info about a specific hex coordinate (terrain, neighbours, distance)
hex_compute_fov
Compute field of view from a hex position
hex_pathfind
Find shortest path between two hex coordinates
play_list_families
List all playable game families supported by the engine (chess, draughts, go, reversi, shogi, xiangqi)
play_list_variants
List available variants for a game family. Each variant can be passed to play_create_game. Variants with flags (e.g. +random) can be requested as "slug+flag".
play_get_definition
Get the full engine definition (topology, render config, pieces, setup FEN) for a game variant. Returns the resolved frontmatter used to render and play the game.
play_create_game
Create a new game instance for a given family. Returns initial state to pass to subsequent calls. Variant can include flags like "grand+random" or "standard+drops".
play_get_moves
Get all legal moves for the current position. Requires state from play_create_game or play_apply_move.
play_apply_move
Apply a move to the game and return the new state. Pass the move object exactly as returned by play_get_moves (format varies by family: chess uses {from,to}, go uses {coord} or {action:"pass"}).
play_check_status
Check the current game status: whose turn it is, whether the game is over, and who won.
play_suggest_move
Use AI to analyse the position and suggest the best move. Supports 5 difficulty levels across all 6 playable families.
play_render_board
Render the current board position as SVG for any playable family (chess, draughts, go, reversi, shogi, xiangqi).
play_export_fen
Export the current board position as a FEN-style notation string. Works for all 6 families (chess, draughts, go, reversi, shogi, xiangqi).
play_load_fen
Create a game state from a FEN-style position string. Works for all 6 families.
play_validate_move
Check whether a move is legal in the current position without applying it. Pass the move object in the same format as play_get_moves returns.
play_make_moves
Apply a sequence of moves to a game and return the final state. Stops at the first illegal move. Move objects must match play_get_moves format.
rules_list_games
List all available game rulebooks with metadata (players, duration, complexity)
rules_get_game
Get full rulebook content for a specific game
rules_get_variant
Get rules for a specific game variant
rules_search
Full-text search across all published rulebooks
rules_random
Get a random game suggestion from the library
board_gallery_search
Search the board gallery (333 rendered board layouts across 33 game families)
board_gallery_get
Get details of a specific board layout by ID
tile_gallery_search
Search hex tile sets by name, game, or terrain type
tile_gallery_get
Get details of a specific tile set with all tile types
tile_gallery_stats
Get statistics about available tile sets
board_gallery_stats
Get statistics about the board gallery (total boards, families, topologies)
piece_gallery_search
Search the piece set gallery by name, style, or game type
piece_gallery_get_set
Get full details and piece list for a specific set
piece_gallery_stats
Get statistics about the piece gallery (total sets, styles, authors, game families)
oracle_list_games
List all supported RPG systems with oracle tables and entity data availability
rpg_chargen
Generate a random character for an RPG system (D&D 5e, Pathfinder, Ironsworn, Cairn, Knave, etc)
oracle_roll
Roll on a random oracle table (Ironsworn, Starforged, Maze Rats, etc)
oracle_list_tables
List available oracle tables for a system
oracle_ask
Ask the oracle a yes/no question with likelihood modifier
oracle_scene
Generate a scene using oracle tables. With a recipe, rolls each table in the recipe, resolves cross-references, and composes a narrative sentence. Without, picks random tables.
rpg_search_entities
Search RPG entities (spells, monsters, classes, items) across all systems
rpg_get_entity
Get full details of a specific RPG entity by name
rpg_random_encounter
Generate a random encounter for a system and difficulty level
rpg_browse_category
Browse entities by category with pagination
rpg_loot
Generate random loot/treasure for a system and tier
oracle_list_recipes
List all predefined scene recipes — curated multi-table compositions that produce coherent narrative prompts
oracle_interpret
Resolve oracle cross-references. Given a result like "Action + Theme", follows references and returns expanded results
oracle_table_view
View the complete contents of an oracle table — all entries with roll ranges
oracle_encounter
Generate a tabletop RPG encounter with CR-appropriate monsters, terrain, and loot (D&D 5e or Pathfinder 1e)
rpg_list_categories
List entity categories for an RPG system (spells, monsters, classes, equipment, etc)
rpg_random
Get random entities from an RPG system for inspiration or encounter prep
ti4_random_factions
Generate random faction assignments for Twilight Imperium 4th Edition
ti4_draft_factions
Milty-style TI4 draft with pick pools per player
ti4_list_factions
List all TI4 factions with colors, flags, and expansion info
ti4_draw_objectives
Draw random public objectives for TI4
ti4_draw_agendas
Draw random agenda cards for TI4 political phase
nukes_setup_generator
Generate random territory/resource setup for a Nukes game
game_nukes_combat
Resolve a Nukes combat encounter between units
colony_dice_odds
Calculate settlement dice probability for Colony/Catan-style resource numbers
game_deck_create
Create, shuffle, and optionally draw/deal from a card deck
game_deck_list_types
List all available deck types with metadata
game_deck_deal
Shuffle and deal a custom deck of arbitrary named cards
game_score_tracker
Track scores for players in any game
talisman_draw_characters
Draw random characters from the Talisman 4e (revised) base set for a character lottery
talisman_draw_encounter
Draw a random encounter for a Talisman ring (outer, middle, inner, crown)
jam_status
Get the current Mod Jam status (active jam, deadline, submissions)
jam_timer
Get time remaining in the current Mod Jam
jam_vote
Get voting status for the current Mod Jam
dice_roll
Roll dice using standard notation (e.g. 2d6+3, 4d8, d20). Supports comma-separated pools and keep-high/low (4d6kh3).
coin_flip
Flip one or more coins, or pick from a list of choices
team_split
Randomly divide players into teams
random_player_order
Randomise turn order for a list of players
timer_suggest
Suggest time controls for a game based on player count and complexity
game_jam_theme
Generate a random game jam theme combining mechanics and themes
dice_odds
Calculate probability of meeting a target with a dice expression. Supports keep-high/low (4d6kh3).

Endpoint

https://tools.moddable.games/mcp
Category: Maps & Weather · Last checked: 2026-08-15T09:23:51Z

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