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D

Decker

io.github.gigshow/decker
Deterministic market-state engine for trading agents — state, gate, coordinates, with receipts.
healthy
status
9
tools exposed
711ms
connect latency
c8a30d87d108
schema fingerprint

Tools (9)

decker.get_signals
Active trading signals for the current user (with Skill Overlay applied), in customer-facing shape: coordinates (entry/target/stop), decision (ENTER/WAIT/SKIP), action_gate posture (GO/WATCH/HOLD — a stance, not an order command), progress, MTF verdict, and a plain-language summary_ko line. risk_rew
decker.get_assembly
Multi-timeframe optimal-path assembly per symbol (STRATEGY_LAYER §8): one deterministic machine verdict combining all live timeframes — direction, grade (aligned | structure+pullback | exhaustion-reversal), entry (now vs wait, with source TF), stop (risk stop), target (upper-TF target), RR, and a co
decker.get_reading
AI-synthesized market reading for a symbol/timeframe, in customer-facing language: current state description, directional bias scores, bidirectional break targets, MTF verdict per timeframe, and an execution hint (stance + long/short setups). Engine-native raw fields are NOT exposed here — use the R
decker.get_view
The engine's VIEW for a symbol — the same composed card the daily briefing sends (single composer, verbatim): overall verdict, big/main timeframe alignment, the current game narrative in plain language, coordinates (baseline ref_price / target / invalidation), 'at this price, this view', and recent
decker.get_market_state
Market State v0 — current engine structural state for a symbol/timeframe (latest evaluated bar, persisted engine emit read as-is, zero recompute). DOMAIN FRAME (why this engine exists): the market is read as a TARGET GAME — every coordinate comes from a *verified anchor* (a past level where a trigge
decker.get_state_timeline
Market State v0 — per-bar state timeline for a symbol/timeframe (same schema as decker.get_market_state, except each item carries a SLIM `game` tag {status, target_id, zt_regime, provenance} instead of the full game block — read status transitions across bars to see how the target game unfolded (for
decker.get_user_skills
Trading skill catalog + currently active overlay for this user. Returns 3 base skills (conservative_v0/standard_v0/aggressive_v0) and the user's selected one.
decker.set_skill_overlay
Change active trading skill overlay for this user. Immediately affects all subsequent get_signals calls and downstream channels.
decker.validate_intent
Pre-trade gate check for a proposed order intent. Call this BEFORE placing any order through any execution tool (e.g. a broker MCP's review→place flow). Checks the intent (symbol + side) against Decker's deterministic market state: engine action_gate (GO/WATCH/HOLD — a transition posture, not an ord

Endpoint

https://api.decker-ai.com/api/v1/mcp
Category: Finance & Data · Last checked: 2026-07-30T13:54:18Z

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