MCP Uptime
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G

GameDev.net

net.gamedev/mcp
Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news.
healthy
status
6
tools exposed
458ms
connect latency
b7aee5905eec
schema fingerprint

Tools (6)

search_site
Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to specific kinds with content_types (e.g. ["forum_topic","forum_post"] for forums, or ["news","news_item"] for news) and order by relevance or d
get_thread
Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer.
get_content
Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, forum topic, canonical answer, or thread digest) using the content_type + id from a search result. Use this to ground deeply after a search. For news_item (aggregated news) this returns GameDev.net's own AI summ
list_recent
List the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answers and "best of" thread digests.
list_trending_content
What is currently trending in game-industry news on GameDev.net. mode="stories" (default) returns deduplicated multi-source story clusters (with aggregated tags, source count, and when the story broke/last updated — use get_story for the full timeline); mode="items" returns individual trending artic
get_story
Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation link). Good for "how did this story develop / who reported it".

Endpoint

https://gamedev.net/mcp/
Category: Other · Last checked: 2026-07-30T14:02:31Z

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What this means. This server responded to the MCP handshake and listed its tools without authentication. The schema fingerprint lets us flag if tool signatures silently change (schema drift) between checks.